Flinders University Flinders Academic Commons

Flinders Academic Commons >
Flinders Digital Archive >
Education >
David Curtis >

Please use this identifier to cite or link to this item: http://hdl.handle.net/2328/3116

Title: Computer adventure games as problem-solving environments
Authors: Curtis, David D
Lawson, Mike Joseph
Keywords: Computer games
Problem solving
Schemata (Cognition)
Issue Date: Nov-2002
Publisher: Shannon Research Press
Citation: Curtis David & Lawson Michael J (2002) Computer adventure games as problem-solving environments. International Education Journal v.3 n.4
Abstract: Claims that computer-based adventure games are productive environments for the development of general problem-solving ability were tested in a study of 40 students' interactions with a novel computer-based adventure game. Two sets of factors that are thought to influence problem-solving performance were identified in the literature – domain-specific knowledge (schema) and general problem-solving strategies. Measures of both domain-specific knowledge and general strategy use were developed and applied in the study. A cognitive model to explain performance is developed in which there are complex relationships among key concepts. General strategies were found to have important influences on problem-solving performance, but schema was negatively related to performance. The implications of these findings for both classroom practice and future research designs are discussed. [Author abstract]
URI: http://hdl.handle.net/2328/3116
ISSN: 1443-1475
Appears in Collections:David Curtis

Files in This Item:

File Description SizeFormat
CURTIS3.pdf66.12 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.


Valid XHTML 1.0! DSpace Software Copyright © 2002-2010  Duraspace - Feedback