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Please use this identifier to cite or link to this item:
http://hdl.handle.net/2328/3116
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| Title: | Computer adventure games as problem-solving environments |
| Authors: | Curtis, David D Lawson, Mike Joseph |
| Keywords: | Computer games Problem solving Schemata (Cognition) |
| Issue Date: | Nov-2002 |
| Publisher: | Shannon Research Press |
| Citation: | Curtis David & Lawson Michael J (2002) Computer adventure games as problem-solving environments. International Education Journal v.3 n.4 |
| Abstract: | Claims that computer-based adventure games are productive environments for the development of general problem-solving ability were tested in a study of 40 students' interactions with a novel computer-based adventure game. Two sets of factors that are thought to influence problem-solving performance were identified in the literature – domain-specific knowledge (schema) and general problem-solving strategies. Measures of both domain-specific knowledge and general strategy use were developed and applied in the study. A cognitive model to explain performance is developed in which there are complex relationships among key concepts. General strategies were found to have important influences on problem-solving performance, but schema was negatively related to performance. The implications of these findings for both classroom practice and future research designs are discussed. [Author abstract] |
| URI: | http://hdl.handle.net/2328/3116 |
| ISSN: | 1443-1475 |
| Appears in Collections: | David Curtis
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