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Please use this identifier to cite or link to this item:
http://hdl.handle.net/2328/8009
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| Title: | Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor |
| Authors: | Wyeld, Theodor Pumpa, Malcolm |
| Keywords: | 3D gaming Aboriginal culture Aboriginal knowledge domain Australian indigenous cultural heritage Computer games Computer software Narrative as metadata Torque game engine as information interface |
| Issue Date: | Jul-2007 |
| Publisher: | IEEE |
| Citation: | Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07), Zurich, Switzerland, 04-06 July 2007, pp. 397-401 |
| Abstract: | This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European Information Visualisation conference 2006 (IV 06). |
| URI: | http://hdl.handle.net/2328/8009 |
| ISBN: | 9780769529004 |
| Appears in Collections: | Screen and Media - Collected Works
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