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Please use this identifier to cite or link to this item: http://hdl.handle.net/2328/8009

Title: Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor
Authors: Wyeld, Theodor
Pumpa, Malcolm
Keywords: 3D gaming
Aboriginal culture
Aboriginal knowledge domain
Australian indigenous cultural heritage
Computer games
Computer software
Narrative as metadata
Torque game engine as information interface
Issue Date: Jul-2007
Publisher: IEEE
Citation: Proceedings of the 11th IEEE International Conference on Information Visualisation (IV 07), Zurich, Switzerland, 04-06 July 2007, pp. 397-401
Abstract: This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices based on performed narratives. It communicates some recent findings. Central to these findings is the need to communicate a better understanding of the complex interrelationships indigenous Australian people share with their country, how this is reflected in their narratives, and what this can tell us about digital narrative in general. It is pitched at a broad audience which includes, theorists, practitioners, and technologists. It continues issues raised in another paper presented to the European Information Visualisation conference 2006 (IV 06).
URI: http://hdl.handle.net/2328/8009
ISBN: 9780769529004
Appears in Collections:Screen and Media - Collected Works

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