Show simple item record

dc.contributor.authorMuller, Amanda
dc.contributor.authorMathews, Gregory
dc.date.accessioned2013-01-10T23:05:30Z
dc.date.available2013-01-10T23:05:30Z
dc.date.issued2013
dc.identifier.citationMuller, C.A. and Mathews, G.S., 2013. Medicina: methods, models, strategies. In: Y. Baek and N. Whitton (Eds.). Cases on Digital Game-Based Learning: Methods, Models, and Strategies, pp. 147-167. Hershey, PA, IGI-Global.en
dc.identifier.isbn978-1-4666-2848-9
dc.identifier.urihttp://hdl.handle.net/2328/26566
dc.description.abstractThe School of Nursing & Midwifery at Flinders University provides dedicated support for the English language needs of over 500 international students. As part of a strategic plan to deal with communication difficulties among these students, a series of language-learning initiatives are being implemented. One of these is a game called Medicina, which has already undergone the full cycle of development, testing, and release. This game familiarizes students with confusable and common medication names. It also aims to improve phonological awareness through a focus on word form. This chapter discusses the creation of Medicina from inception through to dissemination, detailing the stages, challenges, and lessons learned in the process, in the hope of informing other educators of the level of commitment involved in a digital game-based project.en
dc.language.isoen
dc.publisherIGI-Globalen
dc.subjectLanguage acquisition
dc.subjectInternational students
dc.subjectESL
dc.subjectNursing
dc.subjectMedical terminology
dc.titleMedicina: methods, models, strategiesen
dc.typeBook chapteren
local.contributor.authorOrcidLookupMuller, Amanda: https://orcid.org/0000-0002-8726-8231en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record