Show simple item record

dc.contributor.authorStuckey, Helen
dc.contributor.authorSwalwell, Melanie Lorraine
dc.date.accessioned2015-08-12T05:15:47Z
dc.date.available2015-08-12T05:15:47Z
dc.date.issued2014-03
dc.identifier.citationStuckey, H. and Swalwell, M., 2014. Retro-computing community sites and the museum. In: The Handbook of Digital Games, H. Agius and M. Angelides (eds), IEEE/Wiley, 523-547.en
dc.identifier.isbn978-1-118-32803-3
dc.identifier.urihttp://hdl.handle.net/2328/35510
dc.descriptionWiley's policy does not permit archiving of research publications.en
dc.description.abstractThis book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.en
dc.description.sponsorshipAustralian Research Councilen
dc.language.isoenen_US
dc.publisherWiley/IEEE Pressen_US
dc.relationhttp://purl.org/au-research/grants/arc/LP120100218en_US
dc.subjectComputers and technologyen_US
dc.subjectArchivingen_US
dc.titleRetro-computing community sites and the museumen_US
dc.typeBook chapteren
dc.relation.grantnumberARC/LP120100218en_US
dc.rights.holderWiley/IEEE Pressen_US


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record