Visualising Human Motion: a First Principles Approach using Vicon data in Maya
Abstract
This paper describes a first principles approach to understanding how 3D digital animation of human motion can be processed and produced from raw data, without the use of proprietary software. The paper describes how students collected motion data using a custom marker set, how this was used to create a point cloud, how errors were corrected, and finally how the skeleton was rigged, skinned and modelled in Maya.
Description
Author version made available in accordance with publisher copyright policy.