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dc.contributor.authorWyeld, Theodor
dc.contributor.authorHobbs, David Anthony
dc.date.accessioned2016-11-01T23:37:22Z
dc.date.available2016-11-01T23:37:22Z
dc.date.issued2016
dc.identifier.citationWyeld, T., Hobbs, D. Visualising human motion: A first principles approach using Vicon data in Maya (2016) Proceedings of the International Conference on Information Visualisation, 2016-August, art. no. 7557930, pp. 216-222. DOI: 10.1109/IV.2016.83en
dc.identifier.issn2375-0138
dc.identifier.urihttp://hdl.handle.net/2328/36569
dc.descriptionAuthor version made available in accordance with publisher copyright policy.en
dc.description.abstractThis paper describes a first principles approach to understanding how 3D digital animation of human motion can be processed and produced from raw data, without the use of proprietary software. The paper describes how students collected motion data using a custom marker set, how this was used to create a point cloud, how errors were corrected, and finally how the skeleton was rigged, skinned and modelled in Maya.en
dc.language.isoen
dc.publisherIEEEen
dc.rightsCopyright 2016 IEEEen
dc.titleVisualising Human Motion: a First Principles Approach using Vicon data in Mayaen
dc.typeArticleen
dc.identifier.doihttps://doi.org/10.1109/IV.2016.83en
dc.rights.holderIEEEen
dc.rights.licenseIn Copyright
local.contributor.authorOrcidLookupHobbs, David Anthony: https://orcid.org/0000-0003-1164-3899en_US


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