A pedagogy-driven approach to the design of a medical abbreviations videogame: Brevissima
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This paper explores the development of a computer-assisted language learning game which teaches medical abbreviations. We use a pedagogy-driven approach which starts from a detailed specification of the language needs as they exist in a particular context, followed by the appropriate method and related techno-logical solutions. Preliminary feedback is pro-vided from an anonymous survey of student opinions about the game.
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