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dc.date.accessioned2006-01-23T05:30:06Z
dc.date.available2006-01-23T05:30:06Z
dc.date.issued2003-05
dc.identifier.citationLeader-Elliott, L 2003. Community heritage interpretation games: A case study from Angaston, South Australia. 'International Journal of Heritage Studies', vol. 11, no. 2, May, 161-171.en
dc.identifier.issn1352-7258
dc.identifier.urihttp://hdl.handle.net/2328/599
dc.description.abstractThe residents of Angaston in South Australia, have worked on interpreting their town’s history since the early 1990s. Heritage walks brochures and interpretive plaques attracted, and continue to attract, steady interest from adults interested in history. An attempt to broaden the audience base to include children and ‘younger people’ in general, led to the development of an interpretive game designed as a choose-your-own adventure and intended for conversion to CD as a computer game. Although the town had an interpretation plan and keen local historians, the project ultimately shed its historical base and became a cartoon-like ‘choose your own adventure’ game which did not attract its intended market. This case study demonstrates the difficulty of achieving heritage interpretation with integrity when working within the complex dynamics of a small community. Some strategies to assist community-based interpretation projects are suggested.en
dc.format.extent222898 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherRoutledgeen
dc.subjectTourismen
dc.subjectBarossa Valleyen
dc.subject.otherAustralian Standard Research Classification > 350500 Tourismen
dc.subject.otherAustralian Standard Research Classification > Tourism > 350503 Impacts of Tourismen
dc.subject.otherAustralian Standard Research Classification > Tourism > 350507 Tourism Managementen
dc.titleCommunity heritage interpretation games: A case study from Angaston, South Australiaen
dc.typeArticleen
dc.typePreprinten
dc.rights.licenseIn Copyright


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