Now showing items 1-4 of 4
The virtual city: perspectives on the dystopic cybercity
3D computer modelling is increasingly relied upon as a decision-making tool in the visualisation of urban infrastructure by architects, planners, and developers. 3D computer-generated geometry relies on perspective and its ...
The place metaphor in 3D CVEs: a pedagogical case study of the virtual stage
(International Association of Online Engineering, 2008)
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultural backgrounds whilst performing collaborative ...
Design collaboration using a 3D virtual environment: a pedagogic case study
(Norsearch Reprographics, 2005-07)
Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney ...
Theatrical place in a 3D CVE: an online performance of Plato's 'Allegory of the cave' in a distributed 3D CVE
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Place in a performative 3D CVE is contingent on immersion and presence generated by social interaction. It discusses the ...