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A conversation on the efficacies of the game engine to address notions of sacred space: the digital songlines project and transgressions of sacredness
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling. Their storytelling is inextricably linked to the 'country' from which it emerges. The game engine provides a simulation ...
Battle of Stiklestad: supporting virtual heritage with 3D collaborative virtual environments and mobile devices in educational settings
3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heritage, also in an educational context. This paper presents a project where 3D CVE is augmented with mobile devices in order ...
Constructing a virtual Tower of Babel: a case study in cross-cultural collaboration across three continents
The collaboration project described in this paper revolves around the construction of a virtual Tower of Babel in a 3D Collaborative Virtual Environment (3D CVE). It involved students across three cooperating institutions, ...
3D remote design collaboration: a pedagogical case study of the cross-cultural issues raised
Much architectural design work increasingly addresses an international audience. But many designers continue to work in isolation. In practice, however, their work includes international collaboration. This requires ...
Theatrical place in a 3D CVE: an online performance of Plato's 'Allegory of the cave' in a distributed 3D CVE
This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Place in a performative 3D CVE is contingent on immersion and presence generated by social interaction. It discusses the ...