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A conversation on the efficacies of the game engine to address notions of sacred space: the digital songlines project and transgressions of sacredness
The Digital Songlines (DSL) game engine is used as a vehicle for Indigenous Australian storytelling. Their storytelling is inextricably linked to the 'country' from which it emerges. The game engine provides a simulation ...
Battle of Stiklestad: supporting virtual heritage with 3D collaborative virtual environments and mobile devices in educational settings
3D collaborative virtual environments (CVEs) have been widely used for preservation of cultural heritage, also in an educational context. This paper presents a project where 3D CVE is augmented with mobile devices in order ...