Now showing items 1-4 of 4
Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor
This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices ...
Database and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engine
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game ...
Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices
This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices ...
Creating an authentic aural experience in the Digital Songlines game engine: part of a contextualised cultural heritage knowledge toolkit
Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage ...