Browsing Screen and Media by Issue Date
Now showing items 1-20 of 51
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Exploring architectural discourse and form through game-like on-line learning strategies
(Key Centre of Design Computing, University of Sydney, 2003)This paper describes and interprets the use of game-like on-line learning strategies in an introductory course on the theories and histories of 20th Century Architecture and Landscape. Analogies between games and design ... -
Reflections on reflection: blogging in undergraduate design studios
(INCSUB, 2005-05)In this paper we describe our experiences introducing weblogs as an online design journal into two design-based IT degrees. We introduced weblogs to support reflection by the students within a studio process. We view this ... -
3D information visualisation: an historical perspective
(IEEE, 2005-07)The use of 3D visualisation of digital information is a recent phenomenon. It relies on users understanding 3D perspectival spaces. Questions about the universal access of such spaces has been debated since its inception ... -
The pedagogical benefits of stepping outside the perspective paradigm: challenging the ubiquity of western visual culture
(IEEE, 2005-07)The difficulty in stepping out of the prevailing perspectival paradigm by students of design was investigated in a pedagogical exercise. It explores their ability to generate new spatial conventions. In both supporting the ... -
Design collaboration using a 3D virtual environment: a pedagogic case study
(Norsearch Reprographics, 2005-07)Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney ... -
The pedagogical benefits of remote design collaboration in a 3D virtual environment
(IEEE, 2005-07)Researchers are beginning to explore the role of digital design collaboration within multi-user 3D virtual environments. In the latest installment of an ongoing remote digital design collaboration project with the Sydney ... -
The virtual city: perspectives on the dystopic cybercity
(Routledge, 2006)3D computer modelling is increasingly relied upon as a decision-making tool in the visualisation of urban infrastructure by architects, planners, and developers. 3D computer-generated geometry relies on perspective and its ... -
The 3D CVE as a cross-cultural classroom
(Episode Publishers, 2006)Much architectural design work increasingly addresses an international audience. But many designers continue to work in isolation. In practice, however, their work includes international collaboration. This requires ... -
Using the Amazon metric to construct an image database based on what people do, not what they say
(IEEE, 2006-07)Current image database metadata schemas require users to adopt a specific text-based vocabulary. Textbased metadata is good for searching but not for browsing. Existing image-based search facilities, on the other hand, are ... -
A qualitative assessment of communicating spatial concepts in virtual and physical environments via a text-based medium
(IEEE, 2006-07)The pedagogical exercise described here was used to investigate how spatial communication about the manipulation of objects in a virtual and physical space is communicated between remote partners. It continues work done ... -
Virtually collaborating across cultures: a case study of an online theatrical performance in a 3DCVE spanning three continents
(IEEE, 2006-07)Much information communication technology (ICT) design work involves international collaboration. This requires cross-cultural understandings with one's co-collaborators. There are few opportunities for this to occur in a ... -
Database and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engine
(IEEE, 2006-07)Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game ... -
Visualising collaboration via email: finding the key players
(IEEE, 2006-07)Email is an important form of asynchronous communication. Visualizing analyses of email communication patterns during a collaborative activity help us better understand the nature of collaboration, and identify the key ... -
Performing traditional knowledge using a game engine: communicating and sharing Australian Aboriginal knowledge practices
(IEEE, 2006-07)This paper challenges current practices in the use of digital media to communicate Australian Aboriginal knowledge practices in a learning context. It proposes that any digital representation of Aboriginal knowledge practices ... -
Creating an authentic aural experience in the Digital Songlines game engine: part of a contextualised cultural heritage knowledge toolkit
(Springer, 2006-10)Digital Songlines is an Australasian CRC for Interaction Design (ACID) project that is developing protocols, methodologies and toolkits to facilitate the collection, education and sharing of indigenous cultural heritage ... -
Theatrical place in a 3D CVE: an online performance of Plato's 'Allegory of the cave' in a distributed 3D CVE
(IEEE, 2007-03)This paper discusses a theatrical performance in a 3D collaborative virtual environment (3D CVE). Place in a performative 3D CVE is contingent on immersion and presence generated by social interaction. It discusses the ... -
3D remote design collaboration: a pedagogical case study of the cross-cultural issues raised
(IEEE, 2007-04)Much architectural design work increasingly addresses an international audience. But many designers continue to work in isolation. In practice, however, their work includes international collaboration. This requires ... -
Narratological constructs in the Gestalt of the 3D game environment: Aboriginal knowledge and its connection to the data landscape metaphor
(IEEE, 2007-07)This paper reports on a project federally funded by the Australian CRC for Interaction Design (ACID). It investigates the use of a 3D game engine as a landscape metaphor for hosting Australian Aboriginal knowledge practices ... -
Visualising collaboration: qualitative analysis of an email visualisation case study
(IEEE, 2007-07)This paper reports on continuing work on visualising email collaboration. It reports on the reinterviewing of participants of a previous email collaboration visualisation study regarding the identification of key players. ... -
Visualising a skeletal dysplasia knowledgebase
(IEEE, 2007-07)Skeletal dysplasias affect around 4 million people worldwide. Various nosologies exist for describing and classifying their clinical, radiological, and genetic features. A methodological framework is needed to establish a ...